“Warcraft” is an adaptation of a video-game franchise heavy in orcs, magic and other high-fantasy elements, which is to say that a significant portion of its reported $160 million budget went toward CGI. A mini-documentary from the BBC goes behind the scenes of Duncan Jones’ new movie, which called upon the world-famous Industrial Light & Magic to help create the virtual world of Azeroth — which has proven one of “Warcraft’s” most divisive aspects.
The video touches on everything from ILM’s early years in the 1970s to the massive undertaking that “Warcraft” represents, not least because of the franchise’s massive popularity: 2004’s “World of Warcraft” is the best known game in the series, of course, but it was preceded by several others. Interviews with the cast are included, as are discussions with several higher-ups at ILM.
To hear Jones tell it, part of the reason the CGI needed to work is because his film places more emphasis on the Orcs as protagonists rather than villains. This necessitated a long close-up on one character in particular, which the director wanted to be as impressive as Gollum’s look in “Lord of the Rings.” As the full 19-minute video explains, that painstaking endeavor was just the beginning of a process whose results have left fans divided.