Here's an excerpt from Chapter 5 of the book ("The Four Creative Purposes for Transmedia Storytelling"), including excerpts from each of the four sections devoted to the four reasons for doing transmedia projects. The rest of the book advises filmmakers and other storytellers on how to make sure their transmedia projects come off flawlessly and to great fanfare.
Phillips will talk about the book Tuesday, June 26, at a special conversation with Film Society Convergence, the new transmedia initiative of the Film Society of Lincoln Center.
Let’s forget all about buzz, all about definitions, and all about what’s been done, and finally turn our attention to the juicy affair of why and how to use transmedia tools to tell your story. There are several compelling reasons to go transmedia, and these primarily fall into two basic camps: the business case and your creative vision.
For media companies, the business case is actually quite simple. Transmedia storytelling can provide more engagement and more potential points of sale for any given story, and when it’s done well, each piece can effectively become a promotional tool pointing toward every other piece of the whole.
But the business case isn’t enough. Audiences don’t like entertainment that feels like nothing but a grab for their hard-earned cash; they need to feel like there is an equitable transaction in place. It’s the same thing with transmedia. If you want to succeed, you shouldn’t just be bolting on a few components because they’re what the industry thinks is sexy right now. You need to have a creative purpose for each piece, and you have to be acutely aware of how all the pieces fit together to make a whole that is bigger than the sum of its parts.
Let me say that again for emphasis: every single element of a transmedia story has to be fulfilling a narrative purpose, without exception.
If you don’t also have an underlying creative function for each piece, then the project you make will fall flat, fans will complain, and all those riches to be earned through building a transmedia empire with a robust fan base will not be yours after all.
Following are the most common creative purposes and methods for expanding a single-medium story, either by using transmedia tools or by transforming it into a full-blown, natively transmedia world.
Worldbuilding (Example: "Humans Only" campaign for "District 9")
If you’re just beginning to wade into transmedia storytelling, you might want to start out in the shallow end of the pool, so to speak. Assuming that you’re creating a single-platform story and thinking about building out just one or two transmedia pieces, the place to begin is with simple worldbuilding.
Worldbuilding is all about efficiently conveying information about the time, place, and mood of your story. In cinema, the equivalent might be an establishing shot: the quick sweep over the grounds of the high school before a scene starts in a classroom, for example, or the flyover of the Eiffel Tower to convey that the characters are in Paris.
In a text-only work of fiction, like a novel, you would use descriptive language and telling details, perhaps describing the clothes people are wearing, the architecture and building materials of a town, the weather or lighting, or the smells and sounds, to make a setting come to life in the mind’s eye.
In transmedia storytelling, though, the most effective tool is to actually create a small piece of your world and give it to your audience to play with.
The second compelling artistic purpose for using transmedia tools in your story is to shed light on a character’s personality and motivations. This allows the audience to develop knowledge of and connections to your characters in a context that doesn’t necessarily need to extend to the action in the main story.