REVIEW | Figurines in a Landscape: Stephane Aubier and Vincent Patar’s “A Town Called Panic”
by Eric Hynes (December 16, 2009)
A scene from Stephane Aubier and Vincent Patar’s “A Town Called Panic." [Image courtesy of Film Forum]
The joy of watching “A Town Called Panic” lies in its uncanny evocation of adolescent invention. It’s an overturned toy box of a movie, complete with mismatched action figures, improvisatory effects, and stream-of-consciousness storytelling. It invites you to plop down on the shag carpet, ignore your chores, and go giddy on sugar-assisted senselessness. This film from Belgian writer-director-animators Stephane Aubier and Vincent Patar isn’t perfect, but even its missteps seem expressions of compulsive experimentation and pure play. Stop-motion animation at its most inelegant, “A Town Called Panic” is about a community of stiffly posed figurines adhering to a strange but presumed logic. Cowboy, Indian, and Horse (classic mid-20th-century icons, of the sloppily-painted and sold-in-bulk variety) reside in a house on a rolling countryside. A farmer and his wife live across the street with domesticated farm animals, and a policeman is positioned nearby with a billy club perpetually cranked over his head. Cowboy and Indian room, scheme, and cause chaos together (American symbols transposed to a Belgian fantasyland, their relationship is wonderfully ahistorical). Regally comported and colored industrial brown, Horse lives downstairs and is the responsible adult of the household. Over breakfast and the morning papers, Cowboy and Indian discover that it’s Horse’s birthday. Quickly they conspire to throw him a barbeque. Yet they mistakenly order ten million bricks for the grill, an honest, if very dumb mistake soon compounded into imminent disaster for the whole town. While “Fantastic Mr. Fox” has been justly celebrated for its tactility and appropriation of real-world textures, the stop-motion animation in “A Town Called Panic” seems even more physically present. Every little figure has volume and three-dimensionality. When they jump, leap or tumble, a tab of papier-mâché props them up. Plastic limbs aren’t fluidly moved — they’re awkwardly displaced. These are recognizable, borrowed objects from first to last, and their effect is reinforced by a general disregard for scale. Three-inch figures dance in front of a life-sized transistor radio, brush nonexistent teeth with a massive brush, spread Nutella on a giant piece of toast, and savor menacing stacks of waffles. Farmer Steven is literally half the size of his wife, Janine. Emphasizing physicality over characterization, Aubier and Patar don’t dawdle on emotional or psychological complexity (or work too hard to distinguish among falsetto voices — an acquired aesthetic via “South Park” and Monty Python). Instead, they put objects in perpetual motion. They’re called action figures for a reason.
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