By Nigel M Smith | Indiewire December 14, 2012 at 10:39AM
Honor Roll is a daily series for December that features new or previously published interviews, profiles and first-person stories of some of the year's most notable cinematic voices. Today, we're running a new interview with Robert Zemeckis, whose acclaimed return to live-action filmmaking, "Flight," has been drawing praise and awards buzz since world premiering as the closing night film of the New York Film Festival.
Following the computer-animated folly "Mars Needs Moms," the biggest flop in his remarkably accomplished career, Oscar-winner Robert Zemeckis is back on top a mere one year later with one of his most acclaimed films to date, "Flight." Already a hit at the domestic box office, where it surprised in early November by opening to a $25-million gross (a big win for an R-rated adult drama), the film recently earned its star Denzel Washington Golden Globe and SAG nominations, which bodes well for the film's Oscar prospects.
Marking his first live-action film in 12 years following his groundbreaking forays into computer animation "The Polar Express," "Beowulf" and "A Christmas Carol," "Flight" stars Washington as a pilot who crash-lands a crippled airline. Hailed a hero upon landing with most of the passengers intact, he soon comes under fire after it’s revealed he was out boozing the night before. The plot affords Zemeckis the chance to show his action chops with a crash sequence among the most harrowing ever commited to celluloid, but it’s the moral darkness of the tale that shows a different, more nuanced side of the director his fans aren't accustomed to.
In our chat with Zemeckis, the helmer opens up about why he was drawn to "Flight," how his approach to actors has evolved over the years and whether he'd ever make a live-action feature in 3D.
Confession: I'm a big "Death Becomes Her" fan.
Oh, there you go!
You probably don't get that too often.
Actually, it's got this kind of afterlife, after-death-life. Yeah, it's got this resurgence, which is interesting.
How did you first come across the script for "Flight." I know it was on the shelf for quite some time.
Yeah. I first read it in February of 2011. I had no idea it existed before then. It was just so good. It was really good and beautifully written with interesting characters -- something you don't see too often.
So much has been made about the fact that this marks your return to live-action filmmaking, but it's interesting to draw the parallels between "Flight" and "A Christmas Carol." Both films are essentially character studies about lone, morally flawed guys who redeem themselves over the course of the films.
Well, if you look at my entire body of work, I think you'll see that whether the characters are morally flawed, they're all flawed. And that's the thing that I have to hook into to do a movie. I have to know what the character arc is. I can't just do a procedural. I can't just do a cop story, or a spy story. I have to have character growth. If you're going to have character growth, they have to start from somewhere, so they're basically flawed.
What do you make of the fact that so many people are harping on the fact that this marks your big return to live-action filmmaking?
I can understand it. The part that I'm just confused by is that a movie that's not a live-action movie is not considered a real movie. I guess that's just me, because I think everything's legitimate. But it's apparently not considered a real film if there isn't a live-action actor in it -- which I guess is just people's perception of it. I guess that's why animated films are not considered real films. To me, moving images are moving images no matter how they are created.
At $31 million, "Flight" marks one of your lowest budget films in quite some time, especially following your expensive foray into animation. Did you see the amount as a hindrance or was it a challenge you embraced wholeheartedly?
The challenge on this movie was very, very specifically working to realize the screenplay, which was very, very different. But because it was different, it was apparent there would be very little money to do something. You can't spend a lot of money on something that's different -- so it was a very responsible way to do the movie. I didn't find it challenging. I was a little concerned about not having enough days, because the material was so character-driven and the actors would really need to deliver. So I was worried about having enough days for the performances. But the actors were great -- they were just on fire and stepped up every day.
How did you execute the crash sequence with the budget you were given?
Well, you just plan it out. It all comes down to days and what you can do. It's like building a ship in a bottle. You say, how many days do I have, what can I afford to build. I wish I had a more elaborate set, more ability to wile things out. But we couldn't afford it, so we had to struggle with all the atmosphere going in and coming out of one door -- that kind of thing. When you know what your limitations are, you just have to make it work.