Portland based artist M. Blash's first film, 2006's "Lying," premiered at Cannes that year. His sophomore feature "The Wait" pairs him once again with that film's stars, Chloe Sevigny and Jena Malone, in a supernatural, psychological sibling tale.
Jena Malone and Chloe Sevigny in "The Wait"
What it's about: It's about three siblings dealing with the death of their
mother in three separate, altered states. One of them is convinced she
is going to come back to life and regresses in turn, while the other
staunchly opposes that idea and projects her inability to love or
believe in the supernatural on a young man. The third is out wandering
around in a sort of psychedelic self-imposed hypnosis to deal with his
About the filmmaker
: I'm grew up in Oregon and Colorado and I went to school in NYC
and in Prague. Currently, I live in New York and sometimes in Portland.
What else do you want audiences to know about your film?
The film is intended to be mythopoetic, meaning it's supposed
to be real and totally unreal. When making the film, I was often
finding design elements and symbols that reoccur in both natural and
virtual settings entering the film. I sort of treat these symbols in my
movie like a code. They helped make a liminal space/zone which the
characters are trapped in - waiting. Waiting to make a decision, waiting
to die, waiting to say goodbye to the dead body, to prepare for the resurrection, to unleash anger, frustration, and lust.
What would you like SXSW audiences to come away with after seeing your film?
What was your biggest challenge in developing this project? Securing the locations was a big challenge because we had to
shoot on the ranch, which is sort of a vacation community and it had to
be summer, but they were kind of strict about when and where we could
I would hope the audience would gain some perspective on the
ways in which we deal with death or how death changes us and how
computers/technology could potentially mediate all of this.
Did any specific films inspire you?
What do you have in the works?
I am developing a video game that has strong eco-phenomoenology
themes as well as another feature about a gay man stalking a past
Indiewire invited SXSW directors to tell us about their films,
including what inspired them, the challenges they faced and what they're
doing next. We'll be publishing their responses leading up to the 2013
Keep checking HERE every day up to the launch of the festival on March 8 for the latest profiles.