Oscar ‘09: “Waltz With Bashir” Director Ari Folman
by Erica Abeel (February 6, 2009)
A scene from Ari Folman's "Waltz With Bashir." Image courtesy of Sony Pictures Classics.
EDITOR’S NOTE: Over the two weeks leading up to Oscar, indieWIRE will be republishing a series of interviews and profiles on the nominees for the 81st Academy Awards. A trio of naked soldiers stride slowly through the sea past a floating corpse toward a Beirut of high-rise buildings luridly lit by orange flares. This hallucinatory image repeats like a leit motif throughout “Waltz with Bashir,” an animated documentary by Israeli Ari Folman about war and memory. At last year’s Cannes no one was busting down doors to watch a handful of Israeli soldiers reconstruct their experiences in the first Lebanon War of the early 80’s, an event barely familiar to most Americans—though the informed will recall the genocidal massacre of Palestinians that occurred in the Shatila refugee camps. Yet “Waltz with Bashir” was instantly hailed as an original, mesmerizing work that borrows the style of underground comics to explore the intersection of dream and historic fact. Once you get the reference, the title is a gut punch in itself. The opening salvo: a man is pursued by a pack of ferocious dogs—reminiscent of fantagraphic novels - yet can’t identify his “crime.” In a bar one night he tells his friend Ari Folman that he suspects this recurring nightmare is linked to his military service in the first Lebanon War. The admission propels Folman, who’s needled by his own memory lapses about his army stint, on a quest to discover the truth of that period by interviewing fellow soldiers. Rather than a parade of talking heads pondering the fog of war, Folman offers a grunt’s-eye, absurdist view of combat—notably free of theorizing—that uncovers through dream logic and imagery the terrible events that haunt these soldiers. And rather than the rotoscopic wobble favored by Richard Linklater, Folman offers hand-drawn portraits that render his subjects uncannily vivid. “Waltz” is trippy, appalling, sexy, funny, wary of neat conclusions, and unlike anything you’ve seen. indieWIRE: Did you always intend to do “Waltz with Bashir” as an animated documentary? Ari Folman: Yes. I had the basic idea for the film for several years, but I was not happy to do it in real life video. How would that have looked like? A middle-aged man being interviewed about events that happened 25 years ago - and without any archival footage? SO BORING! But if it could be done in animation with fantastic drawings, it would capture the surreal aspect of war. If you look at all the elements in the film - memory, lost memory, dreams, the subconscious, hallucinations, drugs, youth, lost youth - the only way to combine all those things in one storyline was drawings and animation. You know, the question most frequently asked since Cannes is “why animation?” And it’s a question that’s absurd to me. I mean, how else could it have been done? indieWIRE: In the film you seem to conflate war and masculinity, as if war were a proving ground for Israeli soldiers. In fact, I was reminded of how Eytan Fox tweaks the image of the macho Israeli. AD: It’s much more complicated than just masculinity. A lot of war - when you’re really young—has to do with proving that you’re more of a man, what do you think? It’s not for ideological reasons that people go to fight. Men go to war usually for the wrong reasons—the wrong ideological reasons as well. iW: For the character named Carmi war seems to have erotic overtones. He hasn’t had much success with women— AF: Oh, he does now. iW:—and then gets on a battle ship he calls “the love boat” and dreams he’s floating in the sea on top of a giant naked woman. AF: [“Waltz”] is a very erotic film. I got some extreme reactions to it from one journalist in France. It was embarrassing, a really disturbing interview ... iW: Do you think it’s mainly women who react that way? AF: I can tell you that it appealed to a lot of women in Israel. They said it was the first war movie - at least in Israeli cinema—in which they could understand the meaning of war. Partly it’s the design that contributes to the erotic quality. The drawings, colors, the characters - everything. iW: How does the design add to the erotic quality of the film? AF: Look at the motion. People don’t walk in reality like they walk in this film. It’s a different kind of walk we developed, slow and awkward. We had problems in animation creating this slow movement. It’s much easier to make action scenes. So we decided to turn the problem into an advantage. The repeating scene in the water is sexy because it’s not a realistic style of movement.
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