Regardless of qualitative judgment (and the film has also seen some vehemently negative reactions), Zeitlin’s work is undoubtedly original — its look at Southern Louisiana bayou survivors combating poverty, personal loss and potential calamity shows audiences a world they truly have never seen before. “Beasts” has long been part of best feature discussions. Zeitlin has been mentioned for best director honors, and also for the screenplay he wrote with Lucy Alibar.
And young Quvenzhané Wallis, the non-actor who plays the film’s six-year-old protagonist Hushpuppy, has been kicked around as a potential acting nominee for her startlingly raw and fierce performance. She, like the film itself, shows unexpected force for having such a diminutive presence — “Beasts” is that rare example of the fantastical and the drearily real blended effectively on a tiny scale.
For all its virtues, this is never truer than with “Beasts’” artful use of visual effects, a topic not often associated with independent films. Usually reserved for the Middle Earth-“Avatar” realm, visual effects have increasingly been employed by young filmmakers who have learned how to harness the cheaper technology to feed intimate, character-driven storytelling. Most filmmakers, regardless of the scale of the film, will tell you that all that gadgetry and gimmickry is most shrewdly used as a tool to help tell the best version of the story.
That the “Beasts” crew had peanuts to work with — the VFX budget was less than $100,000 of the total production budget, which landed between $1.5 and $1.8 million — was only part of the reason Zetilin and special effects unit director Ray Tintori angled for a cheap, old-school approach to the Auroch effects. Zeitlin says that from the beginning the mythical creatures, which thaw from the melting ice cap and steadily stampede their way toward Hushpuppy and her sick father’s lone shack in the bayou, were meant to look like the mental creation of a child.
"It’s not as important what these things do as much as how they’re created and the fact that they emerge from the organic world of Hushpuppy,” Zeitlin says of the Aurochs, which he admits were originally written on a larger scale. “They’re not created with technology and CGI, so they feel like the creatures are being created the way that Hushpuppy would create them if she was making a movie. That was always the key principle, and then that basically took precedence over everything else.”
“Every shot was this massive puzzle,” says Tintori, whose first film job was on “Aeon Flux” for his former babysitter, director Karyn Kusama. “I don’t think anyone was desperate enough to work with animals in costumes before.”
That’s right: None of the shots of the humongous aurochs are digital. They all were shot with live pigs wearing costumes and tusks to resemble something like bison. That kind of low-rent trickery was essential to both staying under budget and attaining the look of dark childhood wonder evoked by films such as “Willow,” “Ghostbusters” and “The NeverEnding Story.” Tintori and his team spent months poring over old issues of the special-effects magazine Cinefex, experimenting with the pigs, dumpster diving and building models to prepare for the nine days they actually had to do the filming once Zeitlin was finished with the actors’ live-action work.
“Every single shot, you’d start having no idea how you were going to do it, and you’d come up with all these neat tricks,” says Tintori. What they also learned was that pigs were more trainable than they had expected, able to hit marks and eye lines, even kneel. “We had a remarkable amount of control over the animals,” Tintori says. So while the small budget limited the scope of what they could do with the animals, their intelligence led to additional scenes then written into the script.
“Each scene in the movie that’s in there is basically one pig trick,” says Zeitlin with a laugh. “Each pig trick is a defining set piece in the film.”