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Game Developers Conference Report: You Are Living In The Future of Real Time Computer Graphics

The Future of Real Time Computer Graphics

At the recent 2013 Game Developer’s Conference in San Francisco, Epic
Games released the Unreal Engine 4 “Infiltrator” demo, running 100% in-engine in real time,
showing off UE4’s high-end rendering features as well as their latest tools. Why is this a big deal? As anyone who has had to
render any animation or effects knows, rendering is often the most time
consuming and frustrating part of the whole process. This demo shows us dynamic
effects and complex shaders all being displayed in real time. No  rendering needed. What you are seeing is the
cutting edge of computer graphics technology… and Epic’s Unreal Engine is not
alone.

ForgeLight is the name of the core engine Sony Online Entertainment
built within PlanetSide 2. ForgeLight was created from the ground up to support the complex environments,
fast-paced combat and showcases the beauty, depth and fluidity in this next-gen MMO. ForgeLight creates a
realistic gameplay experience and allows a large amount of players to interact at one time. Rather than the dozens to hundreds
of players allowed in most FPS games, the ForgeLight engine can handle literally thousands at once, all on
screen an interacting with each other. New ground is being broken on the character animation front as well.

Activision showed off its current character animation tools. While
this is Research and development footage and not gameplay, it does hint at what
is going to be possible withthe tools being developed at various studios.

https://www.youtube.com/watch?v=0q5uDKtI1Go

Compare these current examples of computer graphics to where things
were 30 years ago. The amount of progress in the field of real time computer graphics is staggering, and is only
looking to improve as our consoles and PCs get more and more powerful. 

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