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‘Brace for Impact: The Crashlands Story’ Follows a Trio of Game-Designer Brothers Battling Time and Illness

'Brace for Impact: The Crashlands Story' Follows a Trio of Game-Designer Brothers Battling Time and Illness

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Brace for Impact: The Crashlands Story

Logline: Three Brothers, Two Years, One Massive Game: While one battles cancer, they all band together to create their most ambitious video game to date, Crashlands.

Elevator Pitch: 
“Brace for Impact: The Crashlands Story” is a feature documentary film focusing on Butterscotch Shenanigans, a studio consisting of three of the most experienced game developers in St. Louis, Missouri, the Coster brothers, who’ve spent the last two years working on their most ambitious mobile and PC game yet, Crashlands, both as the next title for the studio, and as the Costers’ response to their brother, Sam’s, battle with Stage 4B Lymphoma.

Production Team:
James Reichmuth (Executive Producer) – Director / Producer for Forever an Astronaut and one of its founding members, James Reichmuth is an award-winning theatre director and filmmaker who has been in the St. Louis area all his life and is excited to be working with so many talented developers from the region.

Alessio Summerfield (Director/Executive Producer) – Director / Producer for Forever an Astronaut and one of its founding members, Alessio Summerfield is a Mid-America Emmy nominated producer, award- winning independent filmmaker, and has had his eye set on making a great film out of the St. Louis game development community for a few years now.

Dylan Kress (Producer) – Dylan Kress is an independent director / producer who has been working in documentary film for a few years and has recently made his return to St. Louis after spending a few years living and working in Los Angeles for folks like Vice. Like the rest of the team, Dylan is all about telling this amazing story in the best possible way.

Bret Hoy (Editor) – Bret Hoy is an Award Winning Cinematographer and Editor based out of St. Louis, Missouri with experience in Non-Fiction and Fiction stories of all mediums. Editing projects from the DIY Music documentary Dither: The D.I.Y. Sound to his anti-authoritarian Mini-Doc, “One Note” each one of his documentary projects take important characters and stories and relates them to relevant issues in our society. Telling stories that have real world impact and relevance is a very important part of every project he takes on.

Patrick Crecelius & Zach Fendelman a.k.a. Fat Bard (Original Score) – Fat Bard consists of Patrick and Zach, two professional musicians and sound designers working out of St. Louis on game and film music. The duo recently composed all of the original music for Butterscotch Shenanigans’ own Crashlands.

Scott Waters (Post Audio Technician) – Scott is an extremely talented and experienced audio tech and sound designer from Georgia who spent several years working within the industry in Atlanta, GA’s commercial film world. He may not be geographically close to the story like the rest of the team, but he’s still determined to make this the best film it can be.

Sarah Wahoff (Original Score) – Musician for several local game developers in St. Louis, Sarah is also contributing her talents and her work to this film. The production team is extremely excited to be able to utilize local St. Louis music talent in the project.

Eric Hibbeler (Poster / Box Artist) – Eric currently resides in Kansas City, MO but he worked and lived in St. Louis for most of his life and has been the poster artist for all of the releases from Butterscotch Shenanigans since 2012.

About the Film:
We chose to make this film because it showcases the other half to something that so many people want to consume. It’s a real, raw, human story. Three brothers coming together to make video games is one thing, but throw cancer into the mix and it becomes the ultimate underdog story as they try to make one last, intensely massive game. It also highlights the burgeoning development and tech scene in Saint Louis, which we don’t discredit the importance of.

Current Status: Fundraising post-production via Kickstarter.

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