The 16th annual Tribeca Film Festival announced today its lineup of immersive films, including 29 VR and interactive projects in its Storyscapes and Virtual Arcade exhibits. Tribeca was one of the first U.S. festivals to showcase experimental storytelling projects, and as such the festival attracts world premieres from some of the vastly growing industry’s leading creators and studios.
Highlights include a virtual reality tour of the White House led by Barack and Michelle Obama; a new VR collaboration from Chris Milk and by Pharell Williams; a mystery starring Emily Mortimer and Alessandro Nivola from interactive studio EKO; and a multidisciplinary exploration of women of color’s experience through the lens of technology, society and culture, titled “NeuroSpeculative AfroFeminism.”
READ MORE: Tribeca 2017 Lineup: New Films From Alex Gibney, Azazel Jacobs and Laurie Simmons Lead the Eclectic Mix
“As VR has continued to evolve technologically, so has the storytelling. Our mission is to shine a light on those creators pushing the boundaries of the medium to move beyond the demo phase and deliver on the promise of fully realized stories and truly transformative experiences,” said programmer Loren Hammonds.
he 16th annual Tribeca Film Festival will take place April 19 – 30. The remainder of the feature films will be announced next week. Here is the full list of VR and experimental exhibitions announced today:
Courtesy of Tribeca
Project Creators: Alexander Porter, Yasmin Elayat, James George, Mei-Ling Wong
Key Collaborators: Hannah Jayanti
Blackout is an ongoing participatory, volumetric VR project gathering the reflections of real people living in today’s tense political climate through the lens of the New York subway. By creating a rotating, ‘crowd-sourced’ cast, Blackout addresses the impossible task of representing the extraordinary breadth of human experience in New York City. Each viewing of Blackout is different, surrounding you with a unique group of straphangers taking you to the places their minds go between destinations. (World Premiere)
“Draw Me Close”
Project Creator: Jordan Tannahill
Canadian playwright-director Jordan Tannahill partners with the National Theatre and the National Film Board of Canada to create Draw Me Close, a vivid memoir about his relationship with his mother in the wake of her terminal cancer diagnosis. Collapsing the worlds of live performance and animation to create an unforgettable encounter between a mother and her son, Draw Me Close tells the story of their past and what is to be their future. This special presentation is a world premiere of the first chapter of Draw Me Close. (World Premiere)
“The Island of the Colorblind”
Project Creator: Sanne de Wilde
Key Collaborators: IDFA DocLab, de Brakke Grond
What does color mean to those who can’t see it? In the late eighteenth century a catastrophic typhoon swept over Pingelap, a tiny atoll in the Pacific Ocean. One of the few survivors carried a rare gene that causes achromatopsia, a condition that includes the inability to distinguish colors. Over generations, the islanders ended up perceiving their world in black and white. The Island of the Colorblind invites the audience to explore this shift in perception through de Wilde’s photography and an interactive installation
“The Last Goodbye”
Project Creators: Gabo Arora, Ari Palitz
Key Collaborators: Stephen Smith, Here Be Dragons, MPC, Otoy, LightShed and USC Shoah Foundation
In July of 2016, Holocaust survivor Pinchas Gutter toured the Majdanek Concentration Camp in what he vowed would be his final visit. By marrying a stereo video capture of Pinchas within a photoreal roomscale experience, The Last Goodbye reaches profound levels of immersion in service of the first ever VR testimony that will be archived and preserved. The importance of listening to Pinchas’ story is more important now than ever and this is also a beautiful testament to love, compassion and the human spirit. (World Premiere)
Project Creators: Hyphen-Labs – Ashley Baccus-Clark, Carmen Aguilar y Wedge, Ece Tankal, Nitzan Bartov
Imagined futures and contemporary realities come together in NeuroSpeculative AfroFeminism, a multidisciplinary exploration of women of color’s experience through the lens of technology, society and culture. The project includes speculative products, immersive experiences and neuroscientific research. In the VR experience, discover the neurocosmetology lab, a kind of beauty salon, where instead of ordinary braids, customers are fitted with transcranial electrodes that allow access to a surreal alternate world.
Project Creator: Marshmallow Laser Feast
Key Collaborators: Natan Sinigaglia, Mileece I’Anson, Cinekid Foundation, STRP, Southbank Centre and Migrations
“TREEHUGGER : WAWONA” is an interactive installation that combines today’s cultural hunger for beautiful immersive experiences with art, science, data, environmentalism and technology. Centered on a vast sculpture of a giant redwood tree, the viewer dons a VR headset, places their head into the tree’s knot and is transported into its secret inner world. The longer someone hugs the tree, the deeper they drift into treetime: a hidden dimension that lies just beyond the limit of our senses.
Project Creator: Jérôme Blanquet
Key Collaborators: James Sénade, Yann Apéry, Antoine Cayrol, Baptiste Chesnais, Pierre Zandrowicz, Jean-françois Blanquet
This is a poetic trip into the future: Alexandro volunteers for an experiment carried out to study dreams. He can’t imagine that he will be subjected to the intrusion of Elsa, a form of Artificial Intelligence who aims to digitize his subconscious in order to feed off it. She’s a vampire…bit by megabit. (World Premiere)
“Apex” (The Netherlands/USA)
Project Creator: Arjan van Meerten
Key Collaborator: Wevr
The stunning new experience from the brilliant imagination of 3D artist and musician Arjan van Meerten, APEX is the highly anticipated follow up to the creator’s acclaimed and award-winning experience, Surge. Step into a surrealistic and darkly beautiful vision of a fiery urban apocalypse; one populated by skeletal ghost animals, abstract shapes, maniacal smiling giants and, of course, you. (World Premiere)
Project Creator: Eugene Chung, key collaborators: Jimmy Maidens
The sea levels have risen, and a young woman and her father live in a lighthouse perched atop the ocean’s surface. When he goes missing, she descends deep into the post-apocalyptic waters previously forbidden to her, embarking on a thrilling journey of family history and self-discovery. From the creators of the magnificent Allumette (Tribeca 2016), Arden’s Wake continues the elegant evolution of storytelling from Penrose Studios. (World Premiere)
Project Creator: J. Steven Schardt
In the near future, self-driving taxi services employ “safety drivers,” a transitional measure of comfort for passengers. On his first day, Musay, an Ethiopian immigrant with 40 years of driving experience, picks up a couple habituated to the service. Not content — not comfortable — with merely sitting, Musay insists on driving, instigating a series of events with substantial consequences. (World Premiere)
“Bebylon – Battle Royale”
Project Creator: Cory Strassburger, Ikrima Elhassan
Key Collaborators: Alex Underhill, Giray Ozil, Jennifer Chavarria
From the minds at Kite + Lightning, this comedic arena battle experience blends a satirical narrative with revolutionary head-to-head VR gaming. Set in a futuristic status conscious society, players compete as crude, narcissistic, immortal babies for fame and fortune. Wielding weaponized status symbols such as gold-plated selfie sticks and big-fisted battle buggies, you can be the “beby” of your most shameless rock star fantasy. (World Premiere)
“Becoming Homeless: A Human Experience”
Project Creator: Virtual Human Interaction Lab, Stanford University
Key Collaborators: Elise Ogle, Tobin Asher, Jeremy Bailenson
Everyone’s story is unique, but the human experience is collective. In this interactive first-person VR experience, you will face the adversity of living without a home. From Stanford University’s Virtual Human Interaction Lab, Becoming Homeless aims to change the way some may think and act about the epidemic of homelessness that exists globally. (World Premiere)
Project Creator: Alon Benari, Tal Zubalsky, Alex Vlack
Key Collaborators: Eko, Hidden Content, Real Motion VFX
Broken Night explores a woman’s (Emily Mortimer) unreliable narrative of an intense trauma. Speaking to a detective, her confused memories unfold: returning home in the midst of a fight with her husband (Alessandro Nivola), they encounter an intruder. The viewer is placed in a position of choosing which memories to follow, sharing her confusion before coming to the startling truth. (World Premiere)
Project Creator: Ethan Shaftel
Extravaganza mixes 3D animation and live-action footage in a bitingly funny satire. You are a puppet trapped in a stunningly offensive puppet show, performing for a clueless executive (Paul Scheer). Confronted with his glaringly obvious blind spots and prejudices, Extravaganza asks: can technology change society for the better, or does it just magnify our worst traits in new ways? (World Premiere)
Project Creator: Zach Richter, Bobby Halvorson, Eames Kolar,
Key Collaborators: Chrissy Szczupak, Orin Green, Jess Engel, ECCO VR, International Orange Chorale of SF, Chris Milk, Aaron Koblin
Hallelujah is a revolutionary virtual reality music performance that reimagines Leonard Cohen’s most well-known song. It is the world’s first VR music experience to provide an uncompromised sense of presence with six degrees of freedom using Lytro Immerge technology. A Within Original. (World Premiere)
“Life of Us”
Project Creator: Chris Milk, Aaron Koblin, Pharrell Williams
Life of Us is a shared VR journey from Within that tells the complete story of the evolution of life on earth. Created by Chris Milk & Aaron Koblin, with original music by Pharrell Williams.
“The Other Dakar” (Senegal)
Project Creator: Selly Raby Kane
Key Collaborators: Electric South, Goethe Institut
A little girl receives a message and discovers the hidden face of Dakar. An homage to Senegalese mythology and a stunningly visual debut from Dakar-based artist and designer Selly Raby Kane, this magical 360 film transports viewers to a place where past and future meet and where artists are the beating heart of the city. (World Premiere)
“The People’s House” (Canada)
Project Creators: Félix Lajeunesse, Paul Raphaël (Felix & Paul Studios)
The People’s House takes you on a historic visit of President Barack Obama and First Lady Michelle Obama’s White House. Through the transportive power of VR, The Obamas take you on an intimate journey inside the West Wing, Executive and Private Residences, reflecting on their time there, and recounting the building’s profound history since its creation over two centuries ago. (World Premiere)
“The Possible: Hoverboard” (Season Finale)
Project Creator: David Gelb
If you could have just one superpower, what would it be? For Alexandru Duru, the answer is obvious: the ability to fly. That’s why he founded Omni Hoverboards, which has transformed hoverboard technology from dream to reality. In “Hoverboard,” you’ll follow his team as they build and test a prototype—then experience the freedom of flight for yourself.
“The Protectors: Walk in The Ranger’s Shoes”
Project Creator: Kathryn Bigelow, Imraan Ismail
From Academy Award-winning director Katheryn Bigelow and acclaimed VR creator Imraan Ismail, The Protectors chronicles a day in the life of the rangers in Garamba National Park. These rangers are often the last line of defense in a race against the poachers intent on slaughtering elephants for their ivory tusks. The rangers face constant danger and even death, at the service of these sentient, noble creatures. (World Premiere)
Project Creator: Eric Darnell, Maureen Fan, Larry Cutler, Claudia Southmartin, Kane Lee
Key Collaborators: Michael Hutchinson, Nathaniel Dawson
From the Director of Madagascar, Invasion! (Tribeca 2016), and Asteroids! comes Baobab Studio’s latest visionary VR animation. The carefree forest animals imagine spring will last forever. However, winter comes and the animals soon realize that their lives are in danger. What they need is a hero; what they need is Rainbow Crow. Step inside a moving, soon-to-be classic, musical experience for all ages. (World Premiere)
Project Creator: Kevin Cornish
If our minds are a map of every memory we’ve had, what do we become if those memories are stripped away? In this cinematic, room-scale VR experience set against the backdrop of an alien invasion, you are a prisoner being brainwashed by a lost love. As you cycle through your memories, the two of you begin to question what is real and what is imagined. (World Premiere)
“Sergeant James” (France)
Project Creator: Alexandre Perez
Key Collaborators: Avi Amar
It’s Leo’s bedtime, but he thinks there is something under his bed. Is it just the harmless imagination of a young boy, or something more sinister? Is it…you? From director Alexandre Perez, Sergeant James recaptures the innocence of youth, the wonder of the unknown, and the folly of fear, while hinting at a far creepier possibility.
“Step to the Line”
Project Creator: Ricardo Laganaro
Key Collaborators: Defy Ventures/ Oculus VR for Good
Shot entirely on location in a California maximum security prison, Step to the Line is a documentary that aims to provoke a transformation in the spectator’s eyes about prisoners, the prison system, and even themselves. In this project, we see how release from incarceration can be just as jarring as intake and how parallel lives diverge when someone serves time.
Arjan Van Meerten
“Sword of Baahubali” (India)
Project Creator: SS Rajamouli, Arka Mediaworks
Key Collaborators: Radeon Technologies Group & CNCPT LA
Two friends find themselves on a battlefield, as the armies of Bhalladeva and Shivudu are set to charge into battle. As they watch the action unfold, they are unexpectedly asked to participate. Their mission – to find a legendary warrior’s sword and deliver it to him, ensuring victory. Based on S.S. Rajamouli’s World of Baahubali, India’s biggest movie franchise.
“Talking With Ghosts”
Project Creator: Ric Carrasquillo, Roman Muradov, Sophia Foster-Dimino, Maria Yi
Key Collaborators: Wesley Allsbrook, Matthew Chadwick, Sebastien Chevrel, Tauni Oxborrow, Saschka Unseld.
Talking With Ghosts is the next wave of emerging art in the field of Illustrative VR. Following the success of Dear Angelica, Oculus Story Studio decided to enhance its painting app Quill with comic-like storytelling functionality, enabling anyone to tell their own illustrative stories in VR. The resulting works are called Quill Stories and Talking With Ghosts is a compilation of the very first of their kind, entirely painted and told in VR by four remarkable artists. Made in collaboration with Oculus Story Studios. (World Premiere)
Project Creator: Zohar Kfir
Key Collaborators: Selena Pinnell
Recent events have dramatically shifted the conversation around sexual abuse in the United States. Despite persistent victim-shaming and the discounting of their experiences, abuse survivors are increasingly coming forward, empowering one another to become agents of change. Testimony is an interactive documentary presenting the narrative accounts of sexual abuse survivors, using virtual reality to engage viewers with an intimate, motion-driven interface. (World Premiere)
Project Creator: Milica Zec, Winslow Porter
Key Collaborators: Aleksandar Protic, Jakob Kudsk Steensen
See and feel what it is like to become a tree in this haptically enhanced VR experience. With your arms as the branches and your body as the trunk, you experience the growth from a seedling to its fullest form, taking on its role in the majestic rain forest and witnessing its fate firsthand.
Project Creator: Arnaud Colinart, Jennifer Brea, Amaury La Burthe
Key Collaborators: Diana Barrett (Fledgling Fund), Lindsey Dryden (Little By Little Films)
From the award-winning team behind Notes On Blindness, Unrest allows audiences to access the world of chronic illness and disability in an exploratory, user-led experience. Based on the documentary film of the same name, the project draws upon sensory meditations on pain, fatigue, and neurosensory symptoms, and allows the public a visceral personal experience of a hard-to-understand condition. (World Premiere)
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