‘The Last of Us’ Is the First Great Video-Game Adaptation and There’s a Good Reason Why
Sony’s PlayStation Productions chiefs talk with IndieWire about “Uncharted,” “Gran Turismo,” and the future of video-game adaptations.
Sony’s PlayStation Productions chiefs talk with IndieWire about “Uncharted,” “Gran Turismo,” and the future of video-game adaptations.
“The Lost City” with Channing Tatum and Sandra Bullock comes out tomorrow, with expectations that “Bad Guys” and “The Northman” will follow.
The race sometimes doesn’t go to the swift, or the streamer. Sony’s two recent smashes dominate home VOD months after theater play.
But one standout: a non-movie (a BTS concert film, in fact) breaks through in an otherwise niche-heavy lineup.
What theaters need to recover fully is more signs they are as welcoming to original titles.
The Foo Fighters made an unimpressive horror-movie debut, while a rerelease of “The Godfather” grossed nearly $1 million in only 156 theaters.
Wahlberg’s vision of a sequel from writer William Monahan would’ve included a bounty of A-listers, had things gone his way.
“Spider-Man” and “The Batman” are sure things. Theaters need more like “Uncharted” and “Dog” — original titles that thrive.
Both scenes, Fleischer told IndieWire, are “essential to the film,” while clearly setting up for more cinematic adventures to come.
The real-life Spider-Man may have poured you a drink if you were in London last year.
Tom Holland, a well-known video game, and the hunger for new product: Is that enough for the studio to continue its winning streak?
Dealing with fan expectations while making something for a wide audience? That’s something Fleischer knows how to do.